Defining principles for mobile apps and platforms development in citizen science

Core concepts of apps, platforms and portals for citizen science

In December 2016, ECSA and the Natural History Museum in Berlin organised a  workshop on analysing apps, platforms, and portals for citizen science projects. Now, the report from the workshop with an addition from a second workshop that was held in April 2017 has evolved into an open peer review paper on RIO Journal.

The workshops and the paper came to life thanks to the effort of Soledad Luna and Ulrike Sturm from the Berlin Museum.

RIO is worth noticing: is “The Research Ideas and Outcomes (RIO) journal” and what it is trying to offer is a way to publish outputs of the whole research cycle – from project proposals to data, methods, workflows, software, project reports and the rest. In our case, the workshop report is now open for comments and suggestions. I’ll be interested to see if there will be any…

The abstract reads:

Mobile apps and web-based platforms are increasingly used in citizen science projects. While extensive research has been done in multiple areas of studies, from Human-Computer Interaction to public engagement in science, we are not aware of a collection of recommendations specific for citizen science that provides support and advice for planning, design and data management of mobile apps and platforms that will assist learning from best practice and successful implementations. In two workshops, citizen science practitioners with experience in mobile application and web-platform development and implementation came together to analyse, discuss and define recommendations for the initiators of technology based citizen science projects. Many of the recommendations produced during the two workshops are applicable to non-mobile citizen science project. Therefore, we propose to closely connect the results presented here with ECSA’s Ten Principles of Citizen Science.

and the paper can be accessed here. 

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