29 April, 2013
CHI (Computer-Human Interaction) is the premier conference in the calendar of Human-Computer Interaction (HCI) studies. While the first paper that deal with geographic technologies within this conference was presented in 1991 (it was about User Interfaces for Geographic Information Systems by Andrew Frank and presented at a special interest group meeting), geography did not received much attention from HCI researchers in general, though the growth of location-based technologies made it a growing area in recent years. As I noted elsewhere, HCI did received interest in GIScience over the years, with more attention paid to spatial cognition and fundamental aspects of knowledge representation but unfortunately less on interaction design and exploration of user studies.
This sort of loose coupling between GIScience and HCI is also reflected in personal histories. I was aware of CHI and its importance for over 15 years, but I never managed to attend one – until now. When Brent Hecht invited me to join a CHI workshop proposal on Geographic HCI (GeoHCI), I jumped on the opportunity. The process of working together with HCI researchers on coordinating and curating a workshop led to mutual learning about priorities and practices of work of the two different research communities – in the tone and style of position papers, reviews and ways of organising a meeting. The response to the call for position papers was overwhelming and demonstrated the interest from both geography and HCI communities to find opportunities to converse and share ideas.
The workshop itself was excellent, with coverage of many topics that are being actively researched in Geography and GIScience – and the papers and presentation cover crowdsourced/volunteered geographic information, use of geographic information in crisis situations, participatory mapping and citizen science, concepts of place and space, personal memories, and of course many interactions with maps.
My own talk focused on Geography and HCI, exploring the point of view of geography when approaching computing environments to represent and communicate geographical knowledge. I have used human geography and particularly the concept of space/place to highlight the contribution that geography can make. For example in understanding the multiplicity of interpretation of place by using both David Harvey critique of spatial sciences in the understanding of place, and Doreen Massey relational geography description of places as ‘stories so far’ in ‘For Space‘ as a clear example of different conceptualisation of what they are.
One particular point that I highlighted, following the first chapter of Introducing Human Geographies in which a differentiation is made between Geography as ‘writing the Earth’: looking at human-nature relationship in the wider sense, versus ‘writing the World’ : looking at society-space relationships. For HCI audience I described it by rephrasing Don Norman’s differentiation between ‘Geography in the world‘ which is about the way people interact with the physical environment around them, versus ‘Geography in the head‘ which is the cultural, personal and social understanding of the place where they are and how they want to shape their personal activities, memories and interactions. Of course, Geography in the world is easier to represent in computers then the Geography in the head, and my personal view is that too much emphasis is paid to the first type.
Another part of the presentation focused on the importance of Cartography for geographical technologies, and why issues of map scale, media and task context are very important when designing geographic applications. For example, the value of paper as a media and understanding that maps are more about context then about ‘you are here’.
My position paper is available here . My presentation is provided below
In my view, the workshop was very valuable in opening new conversations. I have now a better understanding of the context in which HCI researchers in Google, Yahoo! and Pitney-Bowes Business Insight consider geography and what problems they have. The issue of place and the need to explore platial information came up several times, and we also experienced the multi-sensory engagement with place which are difficult to capture in digital forms. Most importantly, this was an experience in understanding the language and ways of expression that can help in bridging the two communities.
Since early 2010, I had the privilege of being a member of the editorial board of the journal Transactions of the Institute of British Geographers . It is a fascinating position, as the journal covers a wide range of topics in geography, and is also recognised as one of the top journals in the field and therefore the submissions are usually of high quality. Over the past 3 years, I was following a range of papers that deal with various aspects of Geographic Information Science (GIScience) from submission to publication either as a reviewer or as associate editor.
In early 2011, I agreed to coordinate a virtual issue on GIScience. The virtual issue is a collection of papers from the archives of the journal, demonstrating the breadth of coverage and the development of GIScience within the discipline of geography over the years. The virtual issues provide free access to a group of papers for a period of a year, so they can be used for teaching and research.
Editing the virtual issue was a very interesting task – I was exploring the archives of the journal, going back to papers that appeared in the 1950s and 1960s. When looking for papers that are relevant to GIScience, I came across various papers that relate to geography’s ‘Quantitative Revolution‘. The evolution of use of computers in geography and later on the applications of GIS is covered in many papers, so the selection was a challenge. Luckily, another member of the editorial board, Brian Lees, is also well versed in GIScience as the editor of the International Journal of GIScience. Together, we made the selection of the papers that are included in the issue. Other papers are not part of the virtual issue but are valuable further reading.
To accompany the virtual issue, I have written a short piece, focusing on the nature of GIScience in geography. The piece is titled “Geographic Information Science: tribe, badge and sub-discipline” and is exploring how the latest developments in technology and practice are integrated and resisted by the core group of people who are active GIScience researchers in geography.
You can access the virtual issue on Wiley-Blackwell online library and you will find papers from 1965 to today, with links to further papers that are relevant but not free for access. The list of authors is impressive, including many names that are associated with the development of GIScience over the years from Torstan Hägerstrand or David Rhind to current researchers such as Sarah Elwood, Agnieszka Leszczynski or Matt Zook.
The virtual issue will be officially launched (and was timed to coincide with) at the GIScience 2012 conference.
As I cannot attend the conference, and as my paper mentioned the Twitter-based GeoWebChat (see http://mappingmashups.net/geowebchat/) which is coordinated by Alan McConchie, I am planning to use this medium for running a #geowebchat that is dedicated to the virtual issue on the 18th September 2012, at 4pm EDT, 9pm BST so those who attend the conference can join at the end of the workshops day.
10 November, 2010
These are the slides from the presentation that I gave to the BCS Geospatial SG.
The talk abstract is:
Here is a useful party trivia: as a form of human communication, maps pre-date text by thousands of years – some early spatial depictions are 25,000 years old, whereas writing emerged only 4000 years ago. When it comes to computing, the reverse is true: the first wide use of computing is from the early 1950s, whereas the first effort to create a GIS only started in 1966. There are good reasons for this, chief among them is the complexity of handling geographical information in digital computers. An adverse impact of this challenge is that for many years geospatial technologies developers focused on functionality and not on the interaction with end-users. The result of this focus is that while word processors and spreadsheets became popular in the early 1980s, only with the emergence of ‘Web Mapping 2.0′ in 2005, GIS and geospatial technologies became more popular, albeit far from universally usable.
The talk covered interaction and user aspects of geospatial technologies, pointing to issues that permeate the usability and usefulness of geographical information itself (e.g. why ESRI shapefile is a popular format despite its drawbacks?), the programming of geospatial technology (e.g. why OGC WMS did not spark the mashup revolution, while Google Maps API did?) and the interaction of end users with desktop and web-based GIS.
And the talk happened at the same day in which the excellent Third Workshop on the Usability of Geographic Information was running at the Ordnance Survey.
10 July, 2010
The slides below are from my presentation in State of the Map 2010 in Girona, Spain. While the conference is about OpenStreetMap, the presentation covers a range of spatially implicint and explicit crowdsourcing projects and also activities that we carried out in Mapping for Change, which all show that unlike other crowdsourcing activities, geography (and places) are both limiting and motivating contribution to them.
In many ways, OpenStreetMap is similar to other open source and open knowledge projects, such as Wikipedia. These similarities include the patterns of contribution and the importance of participation inequalities, in which a small group of participants contribute very significantly, while a very large group of occasional participants contribute only occasionally; the general demographic of participants, with strong representation from educated young males; or the temporal patterns of engagements, in which some participants go through a peak of activity and lose interest, while a small group joins and continues to invest its time and effort to help the progress of the project. These aspects have been identified by researchers who explored volunteering and leisure activities, and crowdsourcing as well as those who explored commons-based peer production networks (Benkler & Nissenbaum 2006).
However, OpenStreetMap is a project about geography, and deals with the shape of features and information about places on the face of the Earth. Thus, the emerging question is ‘what influence does geography have on OSM?’ Does geography make some fundamental changes to the basic principles of crowdsourcing, or should OSM be treated as ‘wikipedia for maps’?
In the presentation, which is based on my work, as well as the work of Vyron Antoniou and Nama Budhathoki, we argue that geography is playing a ‘tyrannical’ role in OSM and other projects that are based on crowdsourced geographical information and shapes the nature of the project beyond what is usually accepted.
The first influence of geography is on motivation. A survey of OSM participants shows that specific geographical knowledge, which a participant acquired at first hand, and the wish to use this knowledge and see it mapped well is an important factor in participation in the project. We found that participants are driven to mapping activities by their desire to represent the places they care about and fix the errors on the map. Both of these motives require local knowledge.
A second influence is on the accuracy and completeness of coverage, with places that are highly populated, and therefore have a larger pool of potential participants, showing better coverage than suburban areas of well-mapped cities. Furthermore, there is an ongoing discussion within the OSM community about the value of mapping without local knowledge and the impact of such action on the willingness of potential contributors to fix errors and contribute to the map.
A third, and somewhat surprising, influence is the impact of mapping places that the participants haven’t or can’t visit, such as Haiti after the earthquake or Baghdad in 2007. Despite the willingness of participants to join in and help in the data collection process, the details that can be captured without being on the ground are fairly limited, even when multiple sources such as Flickr images, Google Street View and paper maps are used. The details are limited to what was captured at a certain point in time and to the limitations of the sensing device, so the mapping is, by necessity, incomplete.
We will demonstrate these and other aspects of what we termed ‘the tyranny of place’ and its impact on what can be covered by OSM without much effort and which locations will not be covered without a concentrated effort that requires some planning.